

Seeing speedrunners play with it made me like the Megalith even more. It was dangerous, but it also had a very predictable pattern, making it very fair. With the right tools you can disable it, or you can sneak by it, or trip it up with objects or enemies. There are numerous ways to "solve" a Megalith. That's something I'm thinking about more and more in my future games as well.Īs for my favorite puzzle, that would be the 「Megalith」, which is more of a puzzle/enemy hybrid. Games are just more fun when there are multiple solutions. Quang Being able to solve puzzles in multiple ways was definitely something I wanted to encourage. Do you have a personal favorite puzzle, item, etc., that you like?

Ochoko There's a sense of Phoenotopia's charm in that there is more than one way to solve puzzles and the various equipment used. Thank you so much for joining me again today. Ochoko In this issue, I would like to ask some questions in the Q&A form that were not asked during the previous interview articles. In this issue, we will present questions in Q&A form that were not asked during the original interviews in this Bonus Complitation」! Interview (Bonus) 『Phoenotopia: Awakening』Interview List - フライハイタイムズ The list of previous interviews is available here→ We have more in-depth extended interviews with【Phoenotopia】creator Quang.
